Tag: Learning
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Neftaly – EXPRESSION OF INTEREST WORK INTERGRATED LEARNING 2025-2026 – Closing Date: 06 February 2026 – Neftaly
January 28, 2026 By admin 0 CommentEXPRESSION OF INTEREST WORK INTERGRATED LEARNING 2025-2026 – Closing Date: 06 February 2026
The Health and Welfare Sector Education and Training Authority (“HWSETA”) invites all HWSETA registered employers (Pathology laboratories and Medical Science laboratories) to apply to participate in the Work Integrated Learning (WIL) Grant for 2025-2026.
Details of the Work Integrated learning (WIL) project
The Work Integrated Learning project aims to assist students who are registered and studying through Universities and Universities of Technology studying towards the following qualifications and are currently enrolled for work integrated learning at any HWSETA registered pathology/medical science laboratory employer:
- Bachelor of Health Sciences in Medical Laboratory Science
- Bachelor of Health Sciences in Clinical Technology Science
The HWSETA invites all HWSETA registered laboratories who currently have students studying towards above mentioned qualifications from Universities and Universities of technology and are not receiving any funding for the WIL duration. This opportunity excludes all students funded by the HWSETA through Universities. The employer must ensure that learners will obtain the Work Experience in line with the qualifications requirements and note the following:
- Students who are placed for WIL with employers remain students at the University while they are at the workplace since it is a pre–degree requirement.
- All employers must provide a safe work environment for the learners.
- All students must have insurance cover whilst placed for WIL. This will relate to personal accident cover as well as HIV (needle-stick and bodily fluids) cover in selected programmes.
- The University must determine the contents of the WIL programmes (in consultation with employers and professional body.
- The assessment and certification of WIL is the responsibility of the University in collaboration with employers.
- All students must be provided with workbooks which contain rubrics (a set of printed rules or instructions) and report templates as per the requirements of the qualification.
Employers must note that the HWSETA has funded students directly through Universities and Universities of technology in the same financial year and thus must ensure that the learners applied for in this application exclude those who have already received funding from the HWSETA. Only learners who are not funded by any donor qualify. Employers must liase with the University to avoid any double dipping.
Qualifying criteria
- The employer through which the learner will complete their WIL programmes must be fully accredited by the relevant Professional body or council.
- All applications must be submitted by an HWSETA registered employer that is in possession of a valid SDL number (registered with the HWSETA). The employer must have submitted a Workplace Skills Plan and Annual Training Report for the 2025-2026(approved) or 2026-2027(submitted) financial year, to the HWSETA by the due date. (Includes employers who were granted extension).
- The Registration status of the organisation is valid at the time of application and throughout the implementation of the project. A copy of CIPC Registration indicating status of registration not older than one month at the time of application.
- The HWSETA may conduct a site verification visit at its Discretion prior to Approval/Payment of funds.
- All applications must be submitted using the designated email address WIL@hwseta.org.za by the due date in line with the requirements of the grant as indicated under details of the funding, and all the required attachments accompany the application.
- Learners applied for must be studying in 2026.
- No learners over the age of 60 will be accepted.
Breakdown of Funding Available
Employers must note that the learner stipend will be limited to a maximum of R81 000 (R4 500 x 18 months) per learner.
Please note the following employment equity targets which the SETA will consider when allocating the grant to qualifying organisations:
- Priority must be given to persons with a disability.
- At least 90% of all learners funded must be
- At least 60% of all learners funded must be
- At least 80% of all learners must be Youth
- At least 5% of all learners funded must be persons with disabilities.
Please Note:
The HWSETA reserves the right to withdraw the approval if:
- The information provided in the application form is not true and correct; or
- The employer does not adhere to any of the requirements laid down by the HWSETA.
- Registration status of the organisation ceases to exist before or during the implementation of the project.
CLOSING DATE: 06 February 2026
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saypro Promoting collaboration and problem-solving through online learning platforms
saypro Promoting Collaboration and Problem-Solving through Online Learning Platforms
Introduction
saypro The shift to digital learning has opened new opportunities for students to collaborate and solve problems in dynamic, interactive ways. Online learning platforms provide tools and environments that can enhance teamwork, critical thinking, and creativity. Promoting collaboration and problem-solving through these platforms prepares students for real-world challenges and nurtures essential 21st-century skills.
Understanding Collaboration in Online Learning
saypro Collaboration involves students working together toward common goals, sharing ideas, and leveraging each other’s strengths. Online platforms can enhance collaboration by:
- Facilitating group discussions through forums, chats, and video calls.
- Enabling real-time document sharing and co-editing.
- Allowing flexible teamwork across different locations and time zones.
Promoting Problem-Solving Skills
saypro Problem-solving is the process of identifying challenges, analyzing information, and creating effective solutions. Online learning platforms can promote problem-solving by:
- Offering interactive simulations and scenario-based exercises.
- Providing access to diverse resources for research and analysis.
- Using gamification to engage students in challenges requiring strategic thinking.
Strategies for Encouraging Collaboration
saypro 1. Group Projects and Assignments
- Assign tasks that require joint planning, research, and decision-making.
- Use breakout rooms or group channels for discussions and coordination.
saypro 2. Peer Review and Feedback
- Encourage students to provide constructive feedback on each other’s work.
- Promote reflection and discussion to improve collaborative learning.
saypro 3. Interactive Tools and Applications
- Utilize collaborative whiteboards, shared documents, and project management apps.
- Integrate polls, quizzes, and collaborative mind maps to engage students.
Strategies for Enhancing Problem-Solving
saypro 1. Scenario-Based Learning
- Present students with real-world problems to analyze and solve.
- Encourage brainstorming, hypothesis testing, and solution evaluation.
saypro 2. Critical Thinking Activities
- Use case studies, simulations, and problem-solving challenges.
- Facilitate guided discussions to explore multiple perspectives.
saypro 3. Gamification and Challenges
- Incorporate competitions, puzzles, and interactive challenges.
- Reward innovative solutions and teamwork to motivate engagement.
Assessment and Feedback
saypro Effective assessment ensures that collaboration and problem-solving skills are being developed:
- Evaluate group processes as well as final outcomes.
- Use rubrics that focus on communication, creativity, and teamwork.
- Include self-assessment and peer assessment components to encourage reflection.
Overcoming Challenges
saypro Teaching collaboration and problem-solving online may face obstacles such as:
- Lack of student engagement or participation.
- Technical difficulties or limited access to technology.
- Miscommunication in virtual settings.
Solutions:
- Set clear expectations and guidelines for collaboration.
- Provide technical support and training for both students and teachers.
- Foster a supportive online environment with regular check-ins and feedback.
Conclusion
saypro Online learning platforms are powerful tools for fostering collaboration and problem-solving. By leveraging interactive tools, project-based assignments, and real-world challenges, educators can help students develop critical skills for both academic success and future careers. Intentional planning, assessment, and support ensure that these digital experiences are engaging, meaningful, and effective.
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saypro Using virtual reality to enhance learning in science classrooms
saypro Using Virtual Reality to Enhance Learning in Science Classrooms
Introduction
saypro Virtual Reality (VR) is transforming the way students learn science by providing immersive, interactive experiences that go beyond traditional textbooks and lectures. VR allows students to explore complex scientific concepts, conduct experiments in safe virtual environments, and visualize phenomena that are difficult or impossible to observe in real life. Integrating VR into science classrooms enhances engagement, understanding, and retention of knowledge.
Benefits of Using VR in Science Education
saypro 1. Enhanced Engagement
- VR creates immersive experiences that capture students’ attention and motivate active participation.
- Interactive simulations make learning more enjoyable and memorable.
saypro 2. Improved Understanding of Complex Concepts
- Students can visualize molecular structures, ecosystems, and astronomical phenomena in 3D.
- Abstract concepts such as electricity, chemical reactions, and physics principles become tangible and easier to grasp.
saypro 3. Safe Experimentation
- VR enables students to conduct experiments without risks associated with chemicals, equipment, or dangerous environments.
- Virtual labs allow repeated practice until students master techniques.
saypro 4. Personalized and Self-Paced Learning
- Students can explore virtual simulations at their own pace, revisiting difficult concepts.
- VR accommodates diverse learning styles, including visual, auditory, and kinesthetic learners.
Applications of VR in Science Classrooms
saypro 1. Virtual Laboratories
- Conduct chemistry experiments virtually, mixing chemicals and observing reactions safely.
- Perform physics experiments with simulations of forces, motion, and energy.
saypro 2. Interactive 3D Models
- Explore the human body, plant structures, or cellular processes in three dimensions.
- Visualize astronomical objects and phenomena in immersive space simulations.
saypro 3. Field Trips and Exploration
- Take virtual trips to the ocean floor, rainforest, or distant planets.
- Observe wildlife, ecosystems, or geological formations without leaving the classroom.
saypro 4. Gamified Learning Experiences
- Incorporate VR games that challenge students to solve scientific problems or complete experiments.
- Encourage collaboration and competition while reinforcing scientific knowledge.
Teaching Strategies for VR Integration
saypro 1. Align VR Activities with Learning Objectives
- Ensure VR experiences support curriculum goals and reinforce key scientific concepts.
saypro 2. Facilitate Guided Exploration
- Provide structured instructions and discussion prompts to help students interpret VR experiences.
- Encourage reflection and analysis after each VR session.
saypro 3. Promote Collaboration
- Use VR for group-based problem-solving or investigation projects.
- Encourage students to share observations and insights from VR experiences.
saypro 4. Integrate Assessment and Feedback
- Assess understanding through quizzes, virtual lab reports, and group discussions.
- Provide feedback based on students’ observations, critical thinking, and engagement.
Challenges and Solutions
saypro Challenges:
- High cost of VR equipment and software.
- Technical difficulties or limited access for some students.
- Potential motion sickness or discomfort during VR use.
Solutions:
- Use cost-effective VR options such as smartphone-based VR or shared classroom devices.
- Provide tutorials and technical support to ensure smooth operation.
- Limit session duration and provide breaks to minimize discomfort.
Conclusion
saypro Virtual Reality is a powerful tool that can revolutionize science education by making abstract concepts concrete, experiments safe, and learning highly engaging. By thoughtfully integrating VR into science classrooms, educators can foster curiosity, critical thinking, and a deeper understanding of scientific phenomena. VR equips students with experiences that enhance both their knowledge and their enthusiasm for science, preparing them for future learning and careers in STEM fields.
